"an inspired collaboration showing how different theoretical frameworks can collaborate productively and synergistically in analyzing a work of digital literature" — N. Katherine Hayles
a book takes a single line of code—the extremely concise BASIC program for the Commodore 64 inscribed in the title—and uses it as a lens through which to consider the phenomenon of creative computing and the way computer programs exist in culture
Mapping the plot structures of interactive narratives, and in particular gamebooks – that is, playable print stories. The project data mines, analyzes, and visualizes the branching plot structures of hundreds of interactive stories, with examples from different decades, nations, and languages.
A project using digital humanities methods to study public discourse about the humanities at large data scales. The project concentrates on, but is not limited to, journalistic articles available in digital textual form beginning circa 1981.
Panelcode is a minimal markup language for describing visual compositions as abstract layouts. Use Panelcode to quickly encode visual layouts for search and visual exploration. Panelcode is optimized to be quickly and easily writable, readable, and editable by hand, with an emphasis on speed, concision, and human judgement. The tools were developed with a particular focus on compositions made of panels such as those occuring in comics, graphic novels, newspapers, magazines, websites, et cetera, and the first test cases have been performed on comics.
an open floor plan interdisciplinary co-working space for digital scholarship and pedagogy. The Commons vision is a vibrant, accessible space for open research and interdisciplinary collaboration, bringing together faculty, graduate students, and undergraduates.
Page layouts of House of Leaves, transformed to obfuscate and redact the text while preserving layouts and styles. HoLayouts pages may be annotated and remixed publicly without reproducing the text.